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Magic Card of the Week: Burning Vengeance

December 12, 2011 Magic No Comments
Burning Vengeance

Image: Wizards of the Coast.

Welcome, one and all, to ShufflingDead’s Magic Card of the Week! This week’s card is Burning Vengeance.

Burning Vengeance is a red enchantment from the Innistrad set that really plays into the Flashback or Unearth abilities.

With Burning Vengeance in play, anytime you cast a spell from your graveyard, it will deal an additional two damage to target creature or player.

This will give you that extra edge and card advantage as your cards are coming back for a second bout of usefulness, while this recurring two damage from Burning Vengeance might be ending the life of one of your opponent’s creatures.

Also useful for burning your opponent’s face for some direct damage.

Magic Card of the Week: Rooftop Storm

December 5, 2011 Magic No Comments
Rooftop Storm

Image: Wizards of the Coast.

We’re back again with another Magic Card of the Week! This week’s selection is Rooftop Storm.

Six mana puts this enchantment into play for you, but after that the doors are pretty much wide open. Unleash the hordes of zombies you’ve got stashed in your hand for the low low cost of free.

I like this card because it can really change the mechanics of most zombie decks as I’ve know them. The enchantment being blue means you have to find some way of creating blue mana in an otherwise likely all-black deck. This creates a lot of opportunity to expand the blue-black control side of the game by combining it with a creature-type theme.

It could be just the excuse you’re looking for to go for broke on the blue control until your zombie horde hits the deck, or it could be the keystone of a card-drawing Zombie deck.

Tons of possibilities for this one. Enjoy!

Magic Card of the Week: Essence of the Wild

November 29, 2011 Magic No Comments
Essence of the Wild

Image: Wizards of the Coast.

Coming to you straight from the not-biased-at-all opinions of ShufflingDead.com is another Magic Card of the Week! This week’s MCotW is Essence of the Wild from the Innistrad set.

So you’re heavily engaged in a duel with another player, trading little spells back and forth at each other all game but not really getting very far. Finally you have six mana. Shit’s about to go down.

Throw down the Essence of the Wild and watch him throw down. He’s a powerhouse 6/6 for 6, but that’s not all. Each creature that you play after him becomes a copy of Essence of the Wild, making those also 6/6s, but for whatever cost the card originally had to bring it into play. Play a Treetop Scout, a normal 1/1 for 1 mana. It becomes a 6/6…for 1 mana.

And don’t worry if your opponent nukes your first one. Each creature is a COPY, meaning that the ability is still active! So as long as you keep one Essence of the Wild out, you can pretty much just take a quick stomp down easy street to victory.

Magic Card of the Week: Blasphemous Act

November 21, 2011 Magic No Comments
Blasphemous Act

Image: Wizards of the Coast.

Welcome back to ShufflingDead’s Magic Card of the Week!

This week, it’s overkill time. Our pick for this week is Blasphemous Act.

Sometimes, Magic can be all about momentum. A critical part of the game is controlling the flow of the spellcasting, and it can be tough to turn the game around if you’re the one stuck responding. Well, respond with this.

Blasphemous Act’s mana cost is fairly prohibitive, but it’s got that handy ability that lowers the cast cost the more creatures that are in play, and if you need it, chances are it’s because your opponent has a load of creatures.

Drop this thing from your hand to nuke the entire battlefield, essentially resetting the board and giving yourself a chance to get your act together again.

Magic Card of the Week: Evil Twin

November 14, 2011 Magic No Comments
Evil Twin

Image: Wizards of the Coast.

This week’s Magic Card of the Week is everyone’s favorite nightmare scenario, the Evil Twin.

Hailing from the newly released Innistrad set, this blue-black Shapeshifter will fit right into any army.

Put him into play for four mana as a copy of any creature on the battlefield, but with the activated ability to assassinate the original.

Summon Evil Twin, nail your opponent’s creature and you’re left with some decent battlefield advantage. Pretty goddamn powerful.

Evil Twin can alternatively be used on one of your own creatures to further boost your battlefield presence and advance your goals of wizardly pwnage.

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