
Ka-pow!
E3 2012 is go, and Splodinator.com is your obsessive source for news coming from the show.
Microsoft and Sony’s conferences have already run, and we’ve
Nintendo’s conference is less than two hours away, and we will be live blogging the event right on Splodinator as well.
That’s not to say the company has generated plenty of news already. Check out Everything we know about New Super Mario Bros. Wii U, and the other details of Sunday’s Nintendo Direct.

Image: Wizards of the Coast.
Welcome, one and all, to ShufflingDead’s Magic Card of the Week! This week’s card is Burning Vengeance.
Burning Vengeance is a red enchantment from the Innistrad set that really plays into the Flashback or Unearth abilities.
With Burning Vengeance in play, anytime you cast a spell from your graveyard, it will deal an additional two damage to target creature or player.
This will give you that extra edge and card advantage as your cards are coming back for a second bout of usefulness, while this recurring two damage from Burning Vengeance might be ending the life of one of your opponent’s creatures.
Also useful for burning your opponent’s face for some direct damage.

Image: Wizards of the Coast.
We’re back again with another Magic Card of the Week! This week’s selection is Rooftop Storm.
Six mana puts this enchantment into play for you, but after that the doors are pretty much wide open. Unleash the hordes of zombies you’ve got stashed in your hand for the low low cost of free.
I like this card because it can really change the mechanics of most zombie decks as I’ve know them. The enchantment being blue means you have to find some way of creating blue mana in an otherwise likely all-black deck. This creates a lot of opportunity to expand the blue-black control side of the game by combining it with a creature-type theme.
It could be just the excuse you’re looking for to go for broke on the blue control until your zombie horde hits the deck, or it could be the keystone of a card-drawing Zombie deck.
Tons of possibilities for this one. Enjoy!

Image: Assassin's Creed. Ubisoft.
I’ve been playing Assassin’s Creed: Brotherhood in preparation for Revelations, and I had a rather interesting thought during my playthrough. There are only about three people in the entire world of the game that appear even the least bit overweight. Oh sure, you could blame this on the starving peasant class of the Middle Age setting of the game, but I’m not so sure that’s the reason.
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