Gran Turismo 3 and 4 Review
In a last ditch effort to make FFXI exciting again (before FFXIV steals all the players away), SE has decided to increase the level cap of PCs from 75 all the way to ninety-fucking-nine. Unpossible. Generally caps have been increased in increments of 5, the last cap happening years and years ago.
Undoubtedly there will be a thrilling level cap quest (an angst-inducing chain most likely) to unlock the last 24 levels of the game. I’m guessing that this time the cap quest will have nothing to do with the previous uncapper of levels, Matt, and more to do with the new higher level area, Abyssea.
Remember when Square-Enix announced 75 cap, and we all wondered if they could announce level 80 cap without breaking the game? How will this effect sub-jobs and endgame? But most importantly, let’s remember: getting to 75 in FFXI was no walk through Azeroth. It takes some damn time. Does SE really think that more than a handful of people will be dedicated enough to make the long grind when the new FF MMO is just around the corner?
Continuing my series on the 2000s in review, I come now to video games. As the decade dawned, gaming was facing one of its darkest periods. The SEGA Dreamcast, released in 1998, and the first of the sixth generation of consoles, was about to be smashed without remorse by one of the most insidious forces in gaming history. One spring morning, the PlayStation 2 descended upon Japan, and SEGA’s last great hope was silenced. That black monolith of evil known as the PS2 began its reign of shame that day, and gamers of the world suffered under it for much of the rest of the decade.
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