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Magic Card of the Week: Vampire Nighthawk

February 14, 2011 Magic No Comments


With the legendary competition of Nerd Olympics just days away, players are frantically scouring lands far and wide searching for that one missing card to their otherwise perfect deck. Keeping that in mind, this week’s Magic Card is a useful creature for rounding out any deck bent on continuing the yearly tradition of my disappointment in this tournament.

Vampire Nighthawk comes into play for a mere three mana, a price more than worth it. For a 2/3 flying creature, the cost is pretty standard. But WotC pulled out all the stops for this prick, and awarded him the Deathtouch and Lifelink abilities as well, making him a force to be reckoned with.

He can fly over your opponent’s defenses to bleed him dry, and use the lifelink to recharge your own health in the process. Or if need be, he can use Deathtouch to personally drop almost any creature threatening your magical self.

Either way, throw a couple of Vampire Nighthawks into your bullshit black or sparkly vampire deck and experience the overpoweredness for yourself. Hell, splash black into your all-white soldier deck, this guy is worth it.

Magic Card of the Week: Mordant Dragon

February 7, 2011 Magic No Comments


Hailing from the Worldwake set, Mordant Dragon is this week’s Magic Card.

At first glance, Mordant Dragon is just like many of the other flying lizard behemoths. He’s a 5/5 flying at 6 mana cost. He’s got a firebreathing-type ability, letting you spend additional mana to temporarily boost his power.

But then this sneaky scaly jerk reveals his other ability. After he damages a player, he does a bombing run on your opponent’s forces on his way home.

He deals an equal amount of damage to any creature as he just did to your opponent’s face, assassinating any unlucky enough to have been singled out for special attention.

Magic Card: Traumatize

January 31, 2011 Magic No Comments

Image: Copyright Wizards of the Coast.

One of the most devastating mill cards I’ve ever encountered, Traumatize is this week’s Magic Card of the Week.

Traumatize takes five mana to cast, but is well worth the cost. The best way to make sure your opponent can’t cast his spells against you is to make sure he never has the opportunity to draw them in the first place.

Dropping a traumatize will hand out a serious beatdown to your rival’s spell cache, severely limiting his ability to bring the fight back your way.

It’s also a must-have for anyone trying to ‘deck’ their enemies. Waving goodbye to half their spells will aid you greatly in embarrassing your opponent by defeating him without even having to dirty your hands by dealing a single damage.

Magic Card: Wrath of God

January 24, 2011 Magic No Comments

Image: Copyright Wizards of the Coast.

The Nerd Olympics is just weeks away, and that means it’s time for obsessive Legacy deck tweaking. That can get pricy, but money is no object when honour is on the line.

If you’ve been around the game long enough and not been an an embarrassingly cheap player for that entire time, you probably already have a play-set of Wraths.

If you’re me, then you still don’t have a single copy of the card, despite really really needing it to win the most important Magic tournament in the history of price-inflated pieces of cardboard.

Wrath of God is a 4-mana board clearer that has been around since the first edition of Richard Garfield’s game. It is widely regarded as the definitive sweeper and has defined meta-games since the beginning.

Time to pony up.

Magic Card: Preeminent Captain

January 17, 2011 Magic 1 Comment

Image: Copyright Wizards of the Coast.

This week’s Magic Card is Preeminent Captain. This bastard can be key to battlefield supremacy, and in handing out an overwhelming beatdown.

Toss this diminutive dick into your all-Soldier deck and he’ll help you wreck some bitches in short order.

Three mana gets you a 2/2 First Strike creature, strong enough in its own right. But this hobbit brings friends. Like Samwise Gamgee. Yeah, he’ll bring Sam along for the ride, and they’ll tear up giant spiders and shit.

Or he’ll bring along the entire Minas Tirith army. Yeah, that one. Each time freaking Pippin here attacks, he drags another Soldier out of your hand, puts him into play charging the gates of Mordor right alongside him.

Pretty heroic, hey?

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