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Magic Card of the Week: Dragonmaster Outcast

March 21, 2011 Magic No Comments

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This week’s MCotW is Dragonmaster Outcast, from the Worldwake set.

This shaman may not look like much, being a 1/1 creature for 1 red mana, but he has potential to be a serious problem for your opponents.

During each of your upkeeps, if you have six lands, Dragonmaster Outcast will gift you a 5/5 flying dragon for free, just for letting him hang out.

Nice guy.

My first thought when I saw this little bastard was “wow, this needs to be in my dragon deck,” but really, there are so places where he can be applied.

He only costs one red and his ability is triggered by lands, not just mountains so there is no need to restrict him to a mono-red deck.

Toss him into any deck where you’ve splashed red, and you’ll definitely see some results, dragon-beatdown-style.


Magic Card of the Week: Go For The Throat

March 14, 2011 Magic No Comments

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Recently appearing in the Mirrodin: Besieged set, Go For The Throat is our Magic Card of the Week.

In this new expansion, it is no surprise that one of the most terrifying cards in your arsenal is an improvement on Terror itself.

Go For The Throat shows itself an expert in quick creature removal, doing away with the old “non-black, non-artifact” qualification to its targets, and simply making it “non-artifact.”

Two mana is all it takes to put one of these in the chamber, and then it’s just point and cast from there.

You can never have quite enough easy creature kills. Having cards like these around keeps your opponent off balance, never quite knowing when their carefully laid battle plans could come apart in a split second.


Magic Card of the Week: Ancient Hellkite

March 7, 2011 Magic No Comments

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This week’s Magic Card is none other than the dragon-badass Ancient Hellkite.

Despite the high mana cost that this giant bastard demands before he’ll rouse himself to your cause, he can be a tremendous asset on the battlefield. Seven mana is not often an easy cost to choke down, but it will likely be an investment in victory in Ancient Hellkite’s case.

This 6/6 flying fire-breather doesn’t have the typical dragon ability of just adding to his power for a mana cost, ineffectually overkilling the balloon brigades of goblins assigned to block them.

No, he uses the mana and just starts nuking defending creatures before they’ve even been assigned to block.

Use this ability to have Ancient Hellkite burn holes in your opponent’s defenses so that he or more of your vassals can get through to tear up your enemy’s face.


Magic Card of the Week: Guile

February 28, 2011 Magic No Comments

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This week’s Magic Card is the Elemental Incarceration, Guile. Welcome to the show, Guile!

This giant blue jackass rocks his way out of your hand for the standard “big bastard” cost of 6 mana, and you get a 6/6 out of it. Pretty good deal, right? But being a blue jackass, Guile brings a bunch of bullshit with him to the battlefield.

First, he has to be blocked by 3 or more creatures. So if you’re attacking with him, chances are he will either go unblocked or get an opportunity to knock off a couple of your opponent’s creatures.

Second, you’re playing a blue deck, so he’ll help you out with that too. If one of your already-awesome Counterspells counters an incoming spell, Guile will let you play that spell for free yourself. So now your blue deck is dropping terrors, lightning bolts, anything else your enemy is foolish enough to try and cast. Including creatures.

And third, if, by some miracle, someone manages to gang-block or nuke Guile, he just gets shuffled back into your library to return at some other random time to tear up the game all over again. Just a terrible bastard to try to deal with.


Magic Card of the Week: Thrun, the Last Troll

February 21, 2011 Magic No Comments

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Nerd Olympics 2011 has come to a close, and the last nerds standing are spending today nursing their wounded pride, easing themselves back into real life with some low-key gaming, and showering off the sweat and tears of competition.

In honor of this legendary event, this week’s Magic Card is Thrun, the Last Troll. Thrun can be found in the Mirrodin Besieged set, which we used for our Sealed Tournament at Nerd Olympics.

Thrun, the Last Troll is a 4/4 green creature, and comes with the typical Troll ability of Regeneration. 2 mana will let you save him from certain death should he be ambushed by someone bigger than he is. This bulky bastard also cannot be the target of hostile abilities or spells including counterspells, making him impressively difficult to single out for destruction.

And really, the icing on the cake with this guy is the cost. He is available for the mega-low price of 4 mana, letting you bring him to the field earlier than most players will be able to deal with, before their own heavy-hitters come online. This guy is truly a fucking menace.


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