This guest post comes to you from the brilliant mind of sirbretly, who writes for CineBombs! Seriously, check out his site.
For just a moment, rewind your clocks to the year 1997 for the release of a game hailed by many as one of gaming’s most vaunted “artistic” creations: Final Fantasy VII. While the exact nature of FF7’s contributions isn’t something I really hope to discuss here (since I find my own perspective rather varying), I will say that it was a very ambitious story, carried through three discs and hours of gameplay. So, what was it that drove that narrative? Did it belong to the visuals that were (for the day) some of the most beautiful ever released? Was it due to the expansive soundtrack composed by series-veteran Nobuo Uematsu? Or was it due to the writing?
Well, you could say it was a combination of both things, but what I most remember is the narrative. Convoluted as it was, the story behind it all struck a chord, and now I find myself looking back in nostalgia at a game that actually gave me some surprises. Well, fast forward to 2001 for Final Fantasy X. Again, another epic storyline, convoluted with twists, but this time there was something different. There was some obstacle between me and the game that really left a sour taste in my mouth.
What was that, you ask? The voice acting.
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