Magic Card of the Week: Evil Twin

November 14, 2011 Magic No Comments
Evil Twin

Image: Wizards of the Coast.

This week’s Magic Card of the Week is everyone’s favorite nightmare scenario, the Evil Twin.

Hailing from the newly released Innistrad set, this blue-black Shapeshifter will fit right into any army.

Put him into play for four mana as a copy of any creature on the battlefield, but with the activated ability to assassinate the original.

Summon Evil Twin, nail your opponent’s creature and you’re left with some decent battlefield advantage. Pretty goddamn powerful.

Evil Twin can alternatively be used on one of your own creatures to further boost your battlefield presence and advance your goals of wizardly pwnage.

Magic Card of the Week: Spellskite

November 7, 2011 Magic No Comments

Image: Wizards of the Coast.

The New Phyrexia set gave life to possibly the most Lightning Bolt-frustrating card I’ve ever seen. For that, Spellskite has come forth as this week’s Magic Card of the Week.

Dropping two colorless mana lets you pull Spellskite onto the battlefield, and with it’s variable activated ability cost it could fit nicely into any deck.

If you like your life total where it is, keep this guy in a blue deck.

A natural 0/4, this Artifact Creature can cause any spell to target itself for the low cost of just one blue mana (or two life in a pinch).

He’s tough enough to handle the light removal spells so he can selectively draw in spells multiple times. You can even use this creature to deny any buffs your opponent wants to put on his own creatures, simply redirect them to Spellskite.

A versatile tool for any control deck.

Magic Card of the Week: Conqueror’s Pledge

July 20, 2011 Magic No Comments

Image: Wizards of the Coast.

Ever found yourself thinking: “Wow, this would be so much easier with more creatures?” Well, wish no more! This week’s Magic Card of the Week is Conqueror’s Pledge!

Toss this in your soldier deck to virtually end the game with one card.

If your deck is working even half decently, the 6 1/1s that come into play for the affordable cost of 5 mana should be at least 3/3s, if not better.

This card might as well be an Overrun for all the rage it delivers into your opponent’s face.

The kicker cost on this card is, unfortunately, prohibitively expensive. If the game is really drawn out, this will end it. For the most part, if you get to 11 mana, you should have already won the game.

Throw these things into your soldier deck and drop the hammer on your poor bastard of an opponent.

Magic Card of the Week: Leyline of Anticipation

April 13, 2011 Magic No Comments
Leyline of Anticipation


Welcome one and all to ShufflingDead’s Magic Card of the Week! This week’s card of power is Leyline of Anticipation, from the M11 core set.

Leyline of Anticipation allows you to play all your cards as though they had the Flash ability. For those unfamiliar with that one, a spell with Flash is able to be played at any time you could play an instant, regardless of it’s other spell types.

With this enchantment out you can freely rain creatures, artifacts, sorceries, and whatever else you like down on your opponent’s unsuspecting forces. Being able to surprise your enemies can pay off in a big way.

Also worth noting is the card’s first ability. Drawing this card in your opening hand lets you drop it for free at the start of the game.


Magic Card of the Week: Mindslaver

April 5, 2011 Magic 2 Comments
Mindslaver Magic the Gathering


Welcome one and all to ShufflingDead’s Magic Card of the Week! This week we are featuring the Mirrodin artifact, Mindslaver.

The ultimate in control. There is no better way to perfectly sabotage an opponent than to know and control his every move.

Though a card like Mindslaver might seem expensive, keep in mind the pace of the game. If you have a deck with mana acceleration and you are at 6 mana early, great. If not, by the 6 mana time of the game, things are probably starting to get decisive.

That is the perfect time to unleash Mindslaver and take control of one of your opponents’ extremely critical turns.

Make him attack with his puny supporting creatures he’s been protecting all game. Cast his damage spells on his own army. Throw everything in your enemy’s arsenal in his face, embarrass him. You know you want to.

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