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Video Game Character Analysis: Females

July 13, 2009 Games No Comments

Last week, I wrote an article analyzing some of the grizzled bad-ass men of gaming, this week I’d like to check out the finely sculpted female equivalents.


Let’s start with KOS-MOS, from Monolith Soft presents: Otaku Fodder: Xenosaga Episode I: Der Wille zur Macht. I know absolutely nothing about Xenosaga, and so I’ll have to rely on my ability to examine this image and base my analysis on that. The small amount of research I did perform regarding this character led me to understand that KOS-MOS is “formed from some sort of highly advanced nanomachines.” This certainly helps me to begin to comprehend what I’m seeing.

KOS-MOS is engineered, her hotness, not to mention blue hair and red eyes, can be explained as simply stemming from the whims and sexual desires of her creators. These desires are most clearly expressed in KOS-MOS’ ass, which appears to have been sculpted with great care and is surely the product of the most advanced nanotechnology. I was originally going to suggest that her body may actually be what we see here, but Google Image Search’s recommendation of “KOS-MOS swimsuit” suggests to me that KOS-MOS (can I call her Kos for short?) is actually wearing a set of pants so well formed that they perfectly rest up inside her gluteal cleft. I suppose that since she is an engineered being this would be quite possible.


Here’s a character that I’m much more familiar with. This is Samus, or actually, Zero Suit Samus from Nintendo presents: Yet Another Remake or Port: Metroid: Zero Mission. Samus is the galaxy’s greatest bounty hunter, despite her strange tendency to lose part, or even all of her suit on a shockingly regular basis.

In completing Zero Mission, and depending upon how much you’ve collected in the game, Samus can be seen in a number of scenes wearing nothing but the Zero Suit you see here. I can understand that her regular armour, as bulky as it appears, would require a tight under-suit like this. What I’m less certain of is Samus’ interest in ensuring that this under-suit so precisely display her back side, including, once again, a well defined crack. Perhaps in the future, clothing materials more adequately adhere to their wearer’s bodies without introducing additional chafing.


Next up is Vanessa Z. Schneider from Capcom presents: Contractual Agreement Fulfilled: P.N.03. Vanessa is a dexterous, groovin’ chick with a contract to blast some robots. Her movements are restricted only by her own skills and the rule that one must not shoot while running. Like so many of gaming’s female heroes, Vanessa is cybernetically-enhanced, and battles the future’s horde of horrible space villains with grace and sexiness.

The technology of Vanessa’s clothing is beyond that of even KOS-MOS or Samus, the lower portions do not only hug her booty region, they appear to be pulled inward as though through force of suction, and leave no possible doubt as to the shapeliness of the character. At this point, it is becoming clear to me that in the future, as prophesied by game creators, the futuristic female hero’s skills can be based in large part simply through analysis of her ass, the tightness of the clothing on that ass, and the power of the hero to turn and pose so that both her face and bottom can be seen in the same image.


Finally, I’d like to take a look at Nova from Blizzard presents: Never Coming Out: StarCraft: Ghost. Since Ghost has been indefinitely postponed and I have obviously been unable to play it, I will once again have to use the image provided as my source of information regarding this character. Nova is one of the Ghost units from StarCraft, and beyond targeting nukes, I guess they’re also good for engaging in intense third-person combat (or not, considering the development path of Ghost).

In considering Nova alongside the other three ladies studied in this article, she is clearly the greatest future hero of them all. She does the over-the-shoulder turn as well as anyone, and rocks the tightest skin-tight clothing that anyone has ever dared render. Her one-piece techno suit leaves no question as to the alluring quality of her posterior, but where Vanessa needed an uncomfortable suction process to tighten the clothing on her backside, the lower part of Nova’s suit may as well be her skin. Surely, her plainly displayed buttocks illustrate an overwhelming ability for space-villain-blasting.

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