Source: The future of the week comes to us from Retro Studios, who, following the great reception of their game Metroid Prime in 2002, felt that gamers would actually enjoy their sequel, Metroid Prime 2: Echoes in the year 2004.
Premise: In the year 2004, gamers will have evolved beyond the need to understand what they are viewing on their televisions. In the murky depths of Metroid Prime 2’s textures will lurk the means of enjoying a video game.
Utopia or Dystopia: Dystopia, because I like splotchy purple, but I would hate for it to be the only colour.
Prescience: Near its release, Retro’s prediction looked strong; critics found minor faults with the game but still gave it great scores. As players began to explore the game and the fanboy-goggles that had led critics astray waned in influence, the true horror of the game was revealed.
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